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Revision as of 02:21, 21 January 2025 by Gpe (talk | contribs) (// via Wikitext Extension for VSCode)
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 Power sources: 💪Martial🏴‍☠️Corsair🤹Skill
 Duration: Always active.

You gain Ship Lore and Improvised Ship Repairs.
 Execution time: 1️⃣Single action( ➡️Active )
 Duration: Instant.
 Range: Unlimited.

You recognize details about ships by sight. For a given target ship, you know the following.
  • Where it was built.
  • How damaged it is.
  • What it was built for (warship, cargo ship, and so on).
  • How old it is (roughly).
  • How fast it can go (roughly).
  • Any noteworthy features.

You may also make a historian check to learn more about the ship, its crew, its captain, or other features the GM allows.

 Duration: 8 hours.

During a short rest, you may scavenge materials and repair 1 part of a ship. These repairs exist for 8 hours before they are no longer functional. The types of repairs you can make are as follows.
  • A mast.
  • A sail.
  • A steering wheel.
  • A rudder.
  • A hole in the hull.
  • A cannon.
  • A crow's nest.
  • A figurehead.
  • A plank.
  • A ladder.
  • An anchor.
With GM permission, you may be able to repair other parts of a ship as well.

 If proficient: You can instead make up to P repairs. If fluent: You can instead make up to F repairs.