You gain Ship Lore and Improvised Ship Repairs.
You recognize details about ships by sight. For a given target ship, you know the following.
- Where it was built.
- How damaged it is.
- What it was built for (warship, cargo ship, and so on).
- How old it is (roughly).
- How fast it can go (roughly).
- Any noteworthy features.
You may also make a historian check to learn more about the ship, its crew, its captain, or other features the GM allows.
During a short rest, you may scavenge materials and repair 1 part of a ship. These repairs exist for 8 hours before they are no longer functional. The types of repairs you can make are as follows.
- A mast.
- A sail.
- A steering wheel.
- A rudder.
- A hole in the hull.
- A cannon.
- A crow's nest.
- A figurehead.
- A plank.
- A ladder.
- An anchor.